home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 32
/
PC Gamer IT CD 32 2-2.iso
/
MECHCMDR
/
Data
/
objects
/
object2.pak
/
Unnamed File 000091
< prev
next >
Wrap
Text File
|
1998-04-08
|
1KB
|
35 lines
FITini
// This is the hbmperm2_a2 Building Data File\
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "hbmperm2_a2" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x0700004B
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 35 // Extent Radius in Meters
[BuildingData]
l BuildingName = 278
ul DmgLevel = 6
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
st NormalShadow = "hbmperm2_a2_gt" //Tile to draw under building -- Not Required
st DestroyedShadow = "hbmperm2_a2_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX = 1 //Where on tile to draw this building.
l BasePixelOffsetY = 63 //
l CollisionOffsetX = 0 //Some buildings were not rendered to spec. This fixes the problem.
l CollisionOffsetY = 50
l LowTemplate = 0x18000000
l HighTemplate = 0x00001818
FITend